Showing posts with label Anatomy. Show all posts
Showing posts with label Anatomy. Show all posts

Monday, 19 March 2012

New Puny mission with VU 12.5.2

For those of us not overly skilled, the VU 12.5.2 came with a new Puny mission chain on Planet Calypso.

You get the missions from Ingrid J at South Swamp Camp. And as a new feature, when you complete one mission, you will be asked - in the field - if you want to accept the next mission in the chain. If this applies to all missions or just this one, I am not sure, but it is really a big help, not having to go back to the broker to accept the next mission in the chain.

Currently I have encountered these missions in the chain:

Hunt 100 Puny (bonus Aim Skill)
Hunt 500 Puny (bonus Anatomy Skill)
Hunt 1,000 Puny (bonus Combat Reflexes Skill)
Hunt 5,000 Puny (bonus )


There are plenty of punies just North of Port Atlantis (PA), on the road from PA to South Swamp Camp (SSC) and around SSC.

Mobs of Puny maturity include: Cautergus (L1), Berycled (L2), Tripudion (L3)

I am using an un-amped Sollomate Opalo (standard TT weapon) which will finish most mobs in 2-3 shots (not counting misses) and sometimes in 1 shot (esp. with Critical hits). I am not using any armour. Both in order to achieve the most economical run I can. It might be even more eco to amp the Opalo with an Omegaton A101 but I have not been able to buy one at a reasonable price yet.

Good hunting!


See You, out there!


Eve

Saturday, 11 February 2012

Disciple Progression

Edited June 19th 2012:

FINALLY!!

I'm almost there! I am ready for my "graduation hunt" with my mentor! When I have completed that and my mentor has graduated me, I will post my graduation gift from Planet Calypso/Mind Ark.

I decided to take a closer look at how I progress as a Disciple with attention to the relationship between the 3 meassured skills and the progression percentage.

I will probably not be able to unlock the mechanism behind Mentor - Disciple progression but at least I can record my progression and maybe someone can use the info?


DateAnatomyEngineeringGeologyProgression
Feb 11th 201212203627434,87%
Feb 11th 201212613627936,94%
Feb 11th 201212913627938,35%
Feb 12th 201213273827940,37%
Feb 19th 201213384328041,16%
Feb 23rd 201213384428741,32%
Feb 23rd 201213385129441,74%
Feb 28th 201213735229744,11%
Feb 29th 201213855729745,03%
Mar 5th 201214245729748,18%
Mar 12th 201214666431752,74%
Mar 21th 201215077132457,54%
Apr 3rd 201215587432462,93%
Apr 24th 201216558732471,84%
May 29th 2012190513635294,31%
Jun 19th 20121941154367100,00%

As you can see I do Hunting mostly, then Mining, then Crafting. And most of the Engineering actually comes from mining and repairing vehicles.

At the moment I am going to do more Hunting before I do more Crafting as Hunting increases my (*) Weaponry Technology skill. 

That is if I hunt with a Laser (Rifle or Pistol) I skill Laser Weaponry Technology, if I hunt with a BLP (Rifle or Pistol) I skill BLP Weaponry Technology. And the greater those skills are, the better the chance of I get of successfully crafting a weapon in that category (Laser, BLP, etc).



See You out there! ;-)

Eve